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I think that would be the best plus be lore friendly.#makeBlackArcsgreatagain. Besides at the moment they cost so much it'd just be better to have two armies.Ideally I think they should be as they are right now but allow a army to be garrisoned within it and have ability to launch raids against coastal cities.
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Yeah they offer some cool buffs and abilities but that requires a army to support in the first place and even then only if it has survived long enough to upgrade its abilities.
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Warhammer 2 Retribution Black Ark Corsairs Warhammer 2 They should be a floating fortress and a platform to launch lighting raids which so in the campaign they are capable of neither. I'm not very familiar with the Black Ark lore, but in the Campaign they are very weak and are a hefty load on your economy on top of that. A naked black arc is a dead black arc even if you give it a full stack of corsairs to guard it. Without it, the black ark will not have growth, and without growth it won't be able to build buildings and upgrade it s powers and be able to recruit new units.Advice 2): unless you need emergency replenish, when you summon a black ark it's best to let it camp the harbor until you can put some buildings on it. Do not spawn a black ark until you have some tech, specificaly at least upgrade level 2 or 3 main techs. They are portable basses that reinforce your army when spawned and can recruit corsair units.But they can be so much more.Advice 1): the black arc rite is one of the first you unlock in the campaign, it's very easy to get early.
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Download Improved Black Arks More Total War: Warhammer 2 Mods The Black Arks are lore-wise one of the ultimate Dark Elven war machines, and they cost exorbitant amounts of resources in the game.
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